"Ever wish that you could reach through the glass of a cabinet and really get to know the exhibit within?

Talk to it, ask it what it’s seen, where it’s been, what its story really is; its quirks, flirts, and fancies. In short, its personality.

The objects and artifacts in this museum demand to be known and not just observed, and now you can.

Welcome to Lovstr - get to know the archives, your way.

(Like, really get to know them)"

Lovstr originated from a desire to explore the Natural History Museum through a lens of fiction and playfulness, allowing adults to re-engage with the museum space by accessing it in a different way. We felt that people find it easier to engage and relate to fictional characters; when people see a story or a personality they can imagine as real, imagine as a friend, they care more. We’ve

allowed the objects and exhibits in this museum to extend beyond the physical form and given them quirks, tastes, and attitudes. We’ve modeled the app on the idea of Tinder, with the aim of introducing flirting to a space which is usually not seen or experienced in this way.

The app allows you to navigate the museum by matching and chatting with objects in the space. As they invite you to meet them and take you to corners of the museum you may not have intended to explore, you can keep an eye out for other people

who are also enjoying the app. In this way, Lovstr creates new interactions with objects in the museum, as well as with other visitors.



(better on a phone screen)

Group project with Sophie Paul, Sam Ray, Emily Blake, Anitha Sriragavan and Gia McCallum